Note that because of this accel I considered much DOS game to be unplayable under Win and used DOS with MS mouse driver 6.02 (small and no accel).Ģ So I thought it might help somme Doomers like me (myk in mind)Ĥ Copy folowinn as Hex in a file named UNACCEL.COM ore somethingĥ =Ħ B8 2D 00 BB 04 00 CD 33 B8 1A 00 BB 60 00 B9 60Ĩ =ġ0 And now before lunching doom type UNACCEL.ġ9 So basicaly it Selects acceleration Profile number 4, which is non accelerated by default, and set vertical sensivity and horizontal to 60h (6 time original speed)Ģ1 B8 2D 00 BB 0X 00 X is accel profile number 01 to 04.Ģ3 BB 60 00 Set Horizontal speed to 60h you can change it.Ģ5 B9 60 00 Set Vertical speed to 60h you can change it.Ģ7 The latest bites are not necessary but program crash if they are not presant Still making its job however.Ģ9 And that all you have to know to play with it.ģ4 1) This will work under Win9x/ME or under DOS with 7.x MS divers.ģ5 2) It will only affect the curent COMMAND.COM instance.ģ6 3) Putting it in AUTOEXEC.BAT will not make effect for windows because mouse drivers are loaded later.ģ7 4) all credit goes to RBIL for its Great doc about INTs and so INT-33.Įxcellent thread, this is crucial information that should be stickied tbh. COM disable acceleration for DOS apps under Windows9x. Turns out you weren’t as fast as you thought.Copy code to clipboard 1 This. Without Mouse Acceleration: You whip around the corner, land your mouse dead center on her forehead, and then headshot. You got in a couple good shots, but she hit first and it was a battle of attrition at that point. With Mouse Acceleration: You to turn around as fast as you can, but you subtly moved your mouse too fast in the heat of the moment and overshot your target by a few inches. Let’s see how this plays out both with and without mouse acceleration. Now you hear footsteps behind you and you’re 90% sure you could shoot them first. You’re camping inside a house because of YOLO. Let’s put this all together in a hypothetical situation: In short, it’s easier for your brain to get used to having mouse acceleration off. Throw in the speed threshold for activating mouse acceleration and you have a lot more info being pushed through your brain during important, split-second decisions. This means physical speed and direction are abstracted into digital movement, which can be a jarring transition. With it on, your actions aren’t about a specific location, but rather the speed and direction you moved your mouse. Without it off, your actions are accurate: movement in physical space is correlated to movement in digital space. Psychologically speaking, mouse acceleration fundamentally changes the way your brain processes your movements. Turning mouse acceleration off can also make it easier to develop muscle memory, which allows you to instinctively repeat movements without having to think about them. This gives you particularly accurate aim in FPS titles due to the way their camera works. By turning this off, your pointer reflects your mouse movements 1:1. Since mouse acceleration is almost solely based on how fast you move your mouse from one point to the next, it’s not very accurate.
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